Do
you want to learn the visualization of
any
3D projects quickly and easily?
Full
Version of training content with all bonuses
here:
http://www.d-e-s-i-g-n.ru/training_ext_int_2010_eng.htm

Stanislav Orekhov — the creator.
The aim of the course is to give you full set of knowledge and all
information for fast
and successful visualization of any design and
architecture projects. Interiors and Exteriors
Dates:
The Effective Visualization Exterior Course
2010 (March, 1 – 31)
The Effective Visualization Interior
Course 2010 (May, 1 – 31)
This Training is for:
·
3D
Artist
·
Modelers
·
Architectors
·
Interior
designers
·
Students
·
All
people who is interested in 3d graphic
The Training is:
Complete visualization system, work,
daily communication,
assignments, test results and a lot of
others.
Expected result will be the following
After finishing this Course you will have
the ability to create image like www.d-e-s-i-g-n.ru
independently and earn money.
New
in 2011 version
·
It was
worked over and supplemented with the help of feedback from the participants of
2009.
·
I
asked the customers what they want to improve. Then I collected all the
answers, suggestions and improved it.
·
I
analyzed the most frequent asked questions and added answers into the course.
·
It was
added more than 700 images of the projects with my comments.
·
You
can see the transformation of the quality of work.
·
There
were processed and added all the answers on questions of the participants in
previous Trainings.
·
There
is a list of the 70 most common mistakes of exterior and more than 100 errors
of interior committed during
the visualization. You need to know all of
them to avoid.
·
This
Training provides 3 times more information and step by step instructions then
almost perfect Training 2009.
The main differences from the version of
2009:
1. The new format of training.
2. Expanded description of the parameters
render.
3. Choosing the path simulation,
depending on the task.
4. Addition is the chip interface
5. Advanced level materials.
6. You'll learn how to make beautiful
images
7. Textures and uvw map, unwrap advanced
level
8. The modern use of standard maps, and
complex materials
9. Detailed work with z-depth
10. Useful chips modeling.
11. Proper organization of work and the
server
12. Module placement facilities.
13. Complete algorithm for modeling the
building.
14. Rewrote entire section environment.
15. Environment - a description design
16. Considerably expanded base of
reference and description
of all elements occurring vegetation,
landscape and urban environment.
17. Terms of simulation environments of
different types.
18. Car roads. Simulation of realistic
road and asphalt.
19. Water
20. Climatic zones and vegetation
21. Simulation of vegetation.
22. Trees. Particular establishment.
Basic errors.
23. Bushes.
24. Flowers.
25. Grass. Options for the development.
26. Features of the zones. What to look
and what to model.
27. Advanced Level Onyx tree storm
modeling of plants.
28. Settings Vray Render advanced level.
29. Completed and processed the night
lights.
30. Processed and completed section of
Photoshop. Now it looks like a separate Course in the Course.
31. Completely revised section
composition.
32. The most common mistakes 2009-2010.
33. Animation.
34. All works of 2009-2010.
35. New mastergroup bonuses for the year
- only the participants of the training of 2009.
Format of Training
1. This is Internet Training.
2. You must have Internet connection for
new material and feedback.
3. The speed of the Internet connection
must be enough for 50-100 MB of information.
4. You need only 2-3 hours per day (50-60
hours per month) for a deep understanding of the system.
More about
format: http://stasorekhov.livejournal.com/47981.html
Here are the main parts of the Course
and their brief description:
Each part has detailed steps.
1… 2… 3… - we have result.
Organization Process
Recommendations for system work. It preserves
a lot of time at a job working group, as well as helps to work in major
projects and major studios.
Rules modeling
It is learning not to waste time on
complex modeling and use the most high-quality and fast way.
This method is very important in
architectural modeling, where a room for different methods can
be made 2 days or twenty minutes.
Texturing
It is about the way of quickly and
correctly to make or find the right texture, how to apply it to the object.
The difficulties and the most common
mistakes are the following: how to remove tiling and perspective distortion.
Materials
All you need to know for each case, with
tested usage patterns.
It is not enough to pump material from
the Internet. It should properly
be considered to be compatible with the
others and fit into your coverage.
The logic of setting the light
One of the main points that many forget
is very important.
Setting render Vray is how to speed up
rendering time and improve its quality.
These are the fundamentals of fast
imaging, raising the speed of your work to the next level.
A lot of this is used by very successful
visualizers.
In practice only this information will
give you a very serious competitive advantage.
Composition
It is another necessary part, where we
develop your observation and artistic taste.
We also have prepared variants for all
occasions.
Postprocessing
How to make the final image even more
effective.
It is necessary parts. Omitting any one
of them, it is impossible to achieve quality results.
All above affects the final quality of
your images.
THE MAIN SECRET VISUALIZATION is understanding and the right
combination of these basic points.
I study this.
Who's the trainer?
If you are not acquainted with
me, let me introduce myself. I am Stanislav Orekhov the visualizator
and the art director of studio www.d-e-s-i-g-n.ru
My experience in 3D is 8 years. Professionally.
You can read more about me here: http://stasorekhov.livejournal.com/40991.html
The author of hundreds of projects
supports the practical method of teaching
Coaching
Experience
Total 4 global visualization Trainings
for 2 years
> 500 students.
> 500 works of students
Students works
Students feedbacks:
2009 year : http://d-e-s-i-g-n.ru/course_feedback_en
2010 year:
Path 1: http://stasorekhov.livejournal.com/50746.h
Path 2: stasorekhov.livejournal.com/52180.html
Path 3: stasorekhov.livejournal.com/53500.html
Bonuses
This is a very useful data. This is specially
selected information, sorted by folders
and projects with a convenient and quick
search. All this is necessary to speed your work.
Simply take the appropriate part of the
interior or landscaping and use in your project.
Conveniently, it is not separate sets of
models, and finished design and landscape solutions.
Especially for the participants of the
training I give them absolutely FREE. As I said, it is
important to me that you have received
excellent results in the shortest possible time. Now you will find it:
Catalog
of the bonuses
1.
Exterior
March 2011, 1-31 – stasorekhov.livejournal.com/73515.html
2.
Interior
May 2011, 1-31 – stasorekhov.livejournal.com/72458.html
Workshop
Workshop - a training materials
Test scene for a semi-fast train
configuration of light and composition
If you have not already own projects or
they are not beautiful, you can use my
unique collection. Take any scene and
bring it to the desired result, using my
advice. Include fantasy. You can modify
or enrich the scene of your choice.
I'll help with the design and answer
questions on visualization.
Price
How much does it cost to participate in
my program?
1250$ for 1 month program includes lifelong mastergroup
membership
You can choose in which you want to
participate - Interior or Exterior
If you want to buy just two training,
additional 50% discount on the second.
It means you can register both courses
only for 1750$ !
It is unique possibility to acquire
knowledge and a trade in the spring 2011.
1. March - the Exterior
2. April – rest, work or fastening of
skills
3. May – the Interior
4. Further all year – real work and
working off of skills.
Write on coaching@d-e-s-i-g-n.ru or call
phone +79031751755 to register on Training.
Payment Options
For payment you can use several methods
and payment systems.
• Direct bank transfer (I will send you
an invoice for payment and you can pay it off at any department of any bank).
• Western union (international money
transfers)
• Payment by credit card. (www.moneybookers.com - if you have a
credit card - this is the easiest and safest way to make a payment).
Register now !
Registration
What should I do to take part in the
training? Just write about your desire coaching@d-e-s-i-g-n.ru
The invitation in response helps in your
following activities or phone +7 (903) 175-175-5
If you are old student.
In addition, those who have already
acquired Training in 2009 will have an extra - 50% discount!
Content of the Course
A comprehensive course on visualization
is divided into two large parts
Exterior
(1-31 September) and Interior (1-31 November)
Each part is a separate finished product.
I recommend you to study them
sequentially.
I think you will also be interested in
some additional Course details and my comments:
The
Content:
Concepts
What is the effective visualization?
Why is this important: the economic
rationale
Work Process
Beginning the work in the visualization
studio.
How does the studio work? Which
specialists are necessary?
Basic requirements to the candidate. How
to match them.
Work on freelancer. How to advertise. How
to comply. What is important.
Scripts, plugins
Sufficient detail
How to achieve realistic
Top 10 mistakes of beginners
Five components of successful
professional
The choice of detail and modeling the
task adequately.
Beginning
Current software version
Recommendations for choosing computer
configuration
System Units
All relevant system settings, 3D MAX
Import DWG
Vray scene converter in action
Object Name
Location of objects in the scene
Archive
Cleaning and checking the scene
System
settings, the organization of the scene
Vray settings, 3d max settings
Gamma - which put and the logic.
Useful chip interface
Scaling - errors
Fonts
Path to the files
Finding lost files
Prepairing files to import DWG
Correct position in 3d max and start
working with dwg
Here are the steps of correctly imports.
Possible problems and their solutions.
Features of the issuance of the material
by architect.
Build 3D only with photos reference.
Autosave. Where to find lost files.
How to revive capable of being opened
file.
Create and Use Proxy
Pivot point
Show Statistic
Team work
Organization
of work
Ways to speed up
Hierarchy
scene
How to store information on your server.
Layers
Why do they need?
Accepted name
Working with a simple scene
Work with complex scenes
Layers in the building
Layers surrounded
The layers in the interior
Groups
How to make correct groups?
Groups for different objects.
Theory: why so?
Practice: examples of real speed.
Materials
Types of materials: the most common
How to achieve realistic
How to achieve artistic
Methods of creating materials
For details on setting: the most
important parameters
Special bonus - material library
Materials
advanced level
Use of reflections IOR
Material glass and egz glass
Material of carpaint
Highlights
Advanced options materials.
Creating a test scene vray studio
Use blend to create materials
Creating a realistic glass facade
Creating tinted glass facade
Creating a realistic water in the pool
Creating silk, velvet, fabric
Textures
UVW
Resolution
Correct use
How to get rid of Tiling and what it is
BONUS - Texture Library
Creating new textures
Properties and important settings
Scale depending on the surface
Fast color correction
Texture and geometry: the pros and cons.
How to make a seamless texture using
photoshop
Selection and creation of textures of the
appropriate size of adequate project
How to find textures?
Effective use mix for exterior visualization
dirt
fallof
mix
Real world
How to put texture without distortion.
Theory: when that apply.
Modelling
Basic Stuff
Using poly.
Speed of choice of sites. Navigation on
the stage.
Important non-obvious modifiers and their
use in exterior visualization.
Vray Displace.
Methods
for modeling cloth, curtains
Creation of a fur rug
Creating a rug with a fringe
Creating curtains.
General
rules for modeling
Scaling
Terms of modeling, you need to know and
implement to work effectively
Recommendations of modeling. How to work
easier, better and faster
The worst modeling mistake
Key modifiers and methods of their use
Required elements of the building
20 basic sizes and dimensions that you
need to know and comply
Ways to speed up
What you can not do and what is wrong in
modeling
Terms
of modeling different types of buildings. Design and content.
Main elements of the building
Elements and modifiers
Working with layers
Examples of names
Building
modelling
Walls
Gaps
Windows, doors
Roofing
Cornices
Decoration
Stairs
Other elements.
Terms
of modeling the environment of different types
Key modifiers
Recommendations modeling.
Signs of quality models
Peculiarities of modeling the individual
elements
A sufficient degree of fullness
Terms location in the scene.
Required elements entourage
Background
20
basic sizes and dimensions in the interior
Terms
of Modeling furniture
Grouping objects furniture
Arrangement of furniture in the scene
Modeling of furniture design and elements
Models library
Environment
Description of design (species, types,
when it applies) and methods of creation (modeling)
Car roads. Simulation of realistic road
and asphalt.
Quick way to create a road markup.
For pedestrians. Options. Tips on
modeling
Types of borders, when they are used.
Stones on the site as part of the
decoration.
Saturation of the building and
relationship with the environment
Open space for recreation
Cars. Prepare and import proxy
People. 2d, 3d, sketch. Features.
Fences and gates.
The landscape and topography.
The road and fence on the terrain.
Elements of landscape
Tool placement of objects. Draw on the
surface.
Creating a realistic grass for the
general plan.
Create a snow gently sloping beach.
Water
Creating a realistic water. Features of
the zones.
Pool.
Sea.
Artificial Reservoirs
Natural Waterways
Climatic zones and vegetation
Description and examples.
Flora
General rules for modeling of vegetation.
Colors
Plans
Regular garden
Scale
Application of 2D and 3D
Trees. Features of creation. Basic
errors.
Realistic material on the leaves.
Settings quality and fast rendering of
large volumes of trees.
How to deal with optimizing evermotion
Plants
Bushes, particular establishment.
Generator creeping along the wall of the
plant.
Flowers. particular establishment.
Grass. Options for the development.
Creating a realistic standard of grass to displace.
Advanced
Level
Onyx tree storm modeling of plants.
Imports in 3d max
Cleaning
Texturing
Material Creation
The correct translation in the proxy
Render.
Features
of the zones. What to look and what to model.
Urban Landscape. Elements of the
environment, urban buildings:
View from above, the masterplan.
Tropical Villas
Simple prefabricated houses
Golf Courses
Modern apartment buildings
Modern private homes
Classic Home
Houses in the style of Wright
Southern Mediterranean villas
Landscapes
Half-exteriors-half-interiors
Glass Houses
Classical Gardens
Waterfalls
Dimensions
and dimensions in the exterior.
Models
Library
Setting
Vray Physical Camera
Logical setting up the camera:
Camera vertical lines
Totals
The height of the camera and target
Angle
The plane of the cutting chamber. Camera
clipping.
Film gate
Color balance
ISO
Shutter speed
Vignetting
Production of cameras and angles in the
draft detached houses.
More beautiful views
Frontal
views
Rules
Render of the projection.
Staging light
Analysis of a test project.
The
logic of the light
Used light sources Vray
Placement and use of light sources Vray
Setting Vray Sun
Setting Sky
Sun + Sky system
Shadows
Architectural presentation
Art supply
Combination
The position of the sun
Brightness and Contrast
Dark and light areas
Self-lightning
Modifications VRAY Light, point of use.
Setting
up lighting.
Used light sources Vray
Placement and use of light sources Vray
Detailed configuration of light sources
Vray
Material of self-lightning
Luminaries in lighting devices Vray Light
Sphere
Rectangular sources Vray Light Plane
Fake Light
IES Resources
Sun + Sky system
Settings Sun
Settings Sky
Shadows
Architectural presentation
Art supply
Combination
Brightness and Contrast
Getting rid of the covenants and dark
areas
Daylight
Setting daylight - step by step
instructions
Sunrise / sunset
At sunrise
At night
Sunrise / sunset - step by step
instructions
Night
visualization
Late evening and night
Here are the steps the night imaging.
Quickly create a night view from the
afternoon in Photoshop
Creating interior lighting in exterior
visualization.
Create a luminous and reflective material
for street lighting sources.
Simulating long exposure of light
vehicles on the night form.
Options
stage, influencing the speed and quality Render
Ideal
setting Render setup
Common
Description of the important parameters
Render setup
Aspect ratio, resolution
Settings render setup
Important note
Accelerating the setting up lighting
Two fundamentally different ways and
settings Render method of rendering in Vray.
Irradiance
map:
Description and features of the method
Settings render setup
Subdivs:
Description and features of the method
Settings render setup
Accelerating
the adjustment of lighting
Efficient lighting setting the scene for
light cache
Settings
Vray Render advanced level.
Description logic operating principles,
application and features:
1. Frame buffer
2. dms
3. Filters.
4. Environment
5. creating a panorama of the sky.
6. Panorama render
7. Indirrect illumination: adaptive and
nonadaptive rendering logic. Optimization time
8. Work with memory.
9. Useful vray system settings
Configuring
Batch Render
Configure
simultaneous rendering on multiple computers
Photomontage
Montage or modeling - which to choose?
Features of the mount in the photo
Options of Photoshop
Step by step instruction on photomontage
On that note
Visualization
Responsible for what visualizer:
General features of the exterior
visualization.
Types of Visualization
Setting
Pre visualization
Final visualization
Rules of the files the final image
The sky and background
Creating atmosphere
How to choose the right brightness.
Reflections in Glasses
Determining the height of the horizon
Theory
Examples
BONUS - library of the best background.
The plan set the sky in 3d max
Z-Depth
Description
Features
Application
Examples
Problems
with Render
The scene is not considered at all, light
cache immediately goes to infinity
Long rendering image
Dark render, errors in reporting
Step by Step troubleshooting steps
Working with a foreign scene
Not global, but prevent the trouble
Photoshop
Application
The most important keys and actions
Profiles of mixing layers
Working with masks
Brushes color effects
Options brushes
Three variants of the impact
Free transform
Shortcuts
Photoshop general application
Stepping using the example of a new image
Color balance
Saving files
Application Render ID
Application of Vray WireColor
Create a pattern with color swatches
customer.
Print
Processing
lens_flare
Hightones / Shadows
Working with aberrations
Sharpen
External lighting effects. More
interesting plug-ins.
Important: The use of previously saved
channels.
Creating the effect of the main
directions of the glow of the sun.
Composition
Description
Options for filing architecture
Art supply
1. Light, color, contrast (expression).
Brightness
Contrast
Coverage of the day / night
2. The depth, scope (perspective, depth).
Creating Prospects
Light
Planned, tonal contrast.
Planning in the trees.
Rhythm
Shadows
3.
Camera angle.
Getting the shot, balance, visual
stability.
Equilibrium image composition
Horizon.
Straight and diagonal lines on the edges
of the frame (frame)
Perspective on the part of the facade
More beautiful views
The direction of the camera in the window
Corners and the effects
Straight lines and angles
Subjects are circumcised
Perfect view. Equilibrium image
composition
Perspective on the dining table or tables
in the restaurant
Straight and diagonal lines on the edges
of the interior (frame)
Large angles and aspect ratio
Incisions
Parts of the interior.
4. Subjects filling. Regular objects and
their sizes.
Life in the exterior
Significant facility
Filling
Significant facility
Plants
Life in the interior
Many small items
Regular items
Subjects filled in the appropriate rooms
The most common mistakes visualization
and design
5. General recommendation of Composition
The most common mistakes
Animation
Common logic
Features setting the camera
Settings and sequence rendering
Animation of moving objects
Render Settings
Workshop
Exterior
Workshop
Interior
Bonuses
exterior
Bonus
interior
There
are Training FINALISTS of 2009
Exterior results














Interior results
































Write on coaching@d-e-s-i-g-n.ru or call
phone +79031751755 to register on Training now.
Thank you for time!
Good luck in all you projects.
Stanislav Orekhov, www.d-e-s-i-g-n.ru
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