3d max vray exterior and interior course training

Do you want to learn the visualization of

any 3D projects quickly and easily?

 

Full Version of training content with all bonuses

here: http://www.d-e-s-i-g-n.ru/training_ext_int_2010_eng.htm

 

Stanislav Orekhov — the creator.

www.d-e-s-i-g-n.ru

 

The aim of the course is to give you full set of knowledge and all information for fast

and successful visualization of any design and architecture projects. Interiors and Exteriors

 

Dates:

The Effective Visualization Exterior Course 2010 (March, 1 – 31)

The Effective Visualization Interior Course 2010 (May, 1 – 31)

 

 

This Training is for:

·         3D Artist

·         Modelers

·         Architectors

·         Interior designers

·         Students

·         All people who is interested in 3d graphic

 

 

The Training is:

Complete visualization system, work, daily communication,

assignments, test results and a lot of others.

 

 

Expected result will be the following

After finishing this Course you will have the ability to create image like www.d-e-s-i-g-n.ru

independently and earn money.

 

 

New in 2011 version

·         It was worked over and supplemented with the help of feedback from the participants of 2009.

·         I asked the customers what they want to improve. Then I collected all the answers, suggestions and improved it.

·         I analyzed the most frequent asked questions and added answers into the course.

·         It was added more than 700 images of the projects with my comments.

·         You can see the transformation of the quality of work.

·         There were processed and added all the answers on questions of the participants in previous Trainings.

·         There is a list of the 70 most common mistakes of exterior and more than 100 errors of interior committed during

 the visualization. You need to know all of them to avoid.

·         This Training provides 3 times more information and step by step instructions then almost perfect Training 2009.

 

 

The main differences from the version of 2009:

1. The new format of training.

2. Expanded description of the parameters render.

3. Choosing the path simulation, depending on the task.

4. Addition is the chip interface

5. Advanced level materials.

6. You'll learn how to make beautiful images

7. Textures and uvw map, unwrap advanced level

8. The modern use of standard maps, and complex materials

9. Detailed work with z-depth

10. Useful chips modeling.

11. Proper organization of work and the server

12. Module placement facilities.

13. Complete algorithm for modeling the building.

14. Rewrote entire section environment.

15. Environment - a description design

16. Considerably expanded base of reference and description

of all elements occurring vegetation, landscape and urban environment.

17. Terms of simulation environments of different types.

18. Car roads. Simulation of realistic road and asphalt.

19. Water

20. Climatic zones and vegetation

21. Simulation of vegetation.

22. Trees. Particular establishment. Basic errors.

23. Bushes.

24. Flowers.

25. Grass. Options for the development.

26. Features of the zones. What to look and what to model.

27. Advanced Level Onyx tree storm modeling of plants.

28. Settings Vray Render advanced level.

29. Completed and processed the night lights.

30. Processed and completed section of Photoshop. Now it looks like a separate Course in the Course.

31. Completely revised section composition.

32. The most common mistakes 2009-2010.

33. Animation.

34. All works of 2009-2010.

35. New mastergroup bonuses for the year - only the participants of the training of 2009.

 

 

Format of Training

1. This is Internet Training.

2. You must have Internet connection for new material and feedback.

3. The speed of the Internet connection must be enough for 50-100 MB of information.

4. You need only 2-3 hours per day (50-60 hours per month) for a deep understanding of the system.

 

More about format: http://stasorekhov.livejournal.com/47981.html

 

 

Here are the main parts of the Course and their brief description:

Each part has detailed steps.

1… 2… 3… - we have result.

 

Organization Process

Recommendations for system work. It preserves a lot of time at a job working group, as well as helps to work in major projects and major studios.

 

Rules modeling

It is learning not to waste time on complex modeling and use the most high-quality and fast way.

This method is very important in architectural modeling, where a room for different methods can

be made 2 days or twenty minutes.

 

Texturing

It is about the way of quickly and correctly to make or find the right texture, how to apply it to the object.

The difficulties and the most common mistakes are the following: how to remove tiling and perspective distortion.

 

Materials

All you need to know for each case, with tested usage patterns.

It is not enough to pump material from the Internet. It should properly

be considered to be compatible with the others and fit into your coverage.

 

The logic of setting the light

One of the main points that many forget is very important.

Setting render Vray is how to speed up rendering time and improve its quality.

These are the fundamentals of fast imaging, raising the speed of your work to the next level.

A lot of this is used by very successful visualizers.

In practice only this information will give you a very serious competitive advantage.

 

Composition

It is another necessary part, where we develop your observation and artistic taste.

We also have prepared variants for all occasions.

 

Postprocessing

How to make the final image even more effective.

It is necessary parts. Omitting any one of them, it is impossible to achieve quality results.

All above affects the final quality of your images.

 

THE MAIN SECRET VISUALIZATION is understanding and the right combination of these basic points.

I study this.

  

Who's the trainer?

If you are not acquainted with me, let me introduce myself. I am Stanislav Orekhov the visualizator

and the art director of studio www.d-e-s-i-g-n.ru

My experience in 3D is 8 years. Professionally.

You can read more about me here: http://stasorekhov.livejournal.com/40991.html

The author of hundreds of projects supports the practical method of teaching

 

 

Coaching Experience

Total 4 global visualization Trainings for 2 years

> 500 students.

> 500 works of students

 

Students works

 

Exterior 2009

Exterior 2010

 

Interior 2009

Interior 2010

 

 

Students  feedbacks:
2009 year : http://d-e-s-i-g-n.ru/course_feedback_eng.htm

2010 year:
Path 1: http://stasorekhov.livejournal.com/50746.html
Path 2: stasorekhov.livejournal.com/52180.html
Path 3: stasorekhov.livejournal.com/53500.html

 

 

Bonuses

This is a very useful data. This is specially selected information, sorted by folders

and projects with a convenient and quick search. All this is necessary to speed your work.

Simply take the appropriate part of the interior or landscaping and use in your project.

Conveniently, it is not separate sets of models, and finished design and landscape solutions.

Especially for the participants of the training I give them absolutely FREE. As I said, it is

important to me that you have received excellent results in the shortest possible time. Now you will find it:

 

 

Catalog of the bonuses

1.                   Exterior March 2011, 1-31 – stasorekhov.livejournal.com/73515.html

2.                   Interior May 2011, 1-31 –  stasorekhov.livejournal.com/72458.html 

 

 

Workshop

Workshop - a training materials

Test scene for a semi-fast train configuration of light and composition

 

If you have not already own projects or they are not beautiful, you can use my

unique collection. Take any scene and bring it to the desired result, using my

advice. Include fantasy. You can modify or enrich the scene of your choice.

I'll help with the design and answer questions on visualization.

 

 

Price

How much does it cost to participate in my program?

 

1250$ for 1 month program includes lifelong mastergroup membership

You can choose in which you want to participate - Interior or Exterior

If you want to buy just two training, additional 50% discount on the second.

It means you can register both courses only for 1750$ !

 

It is unique possibility to acquire knowledge and a trade in the spring 2011.

 

1. March - the Exterior

2. April – rest, work or fastening of skills

3. May – the Interior

4. Further all year – real work and working off of skills.

 

Write on coaching@d-e-s-i-g-n.ru or call phone +79031751755 to register on Training.

 

 

 

Payment Options

For payment you can use several methods and payment systems.

• Direct bank transfer (I will send you an invoice for payment and you can pay it off at any department of any bank).

• Western union (international money transfers)

• Payment by credit card. (www.moneybookers.com - if you have a credit card - this is the easiest and safest way to make a payment).

 

 

Register now !

 

 

Registration

What should I do to take part in the training?  Just write about your desire coaching@d-e-s-i-g-n.ru 

The invitation in response helps in your following activities or phone +7 (903) 175-175-5

 

 

If you are old student.

In addition, those who have already acquired Training in 2009 will have an extra - 50% discount!

 

 

Content of the Course

A comprehensive course on visualization is divided into two large parts

Exterior (1-31 September) and Interior (1-31 November)

Each part is a separate finished product.

I recommend you to study them sequentially.

 

I think you will also be interested in some additional Course details and my comments:

 

 

The Content: 

Concepts

What is the effective visualization?

Why is this important: the economic rationale

Work Process

Beginning the work in the visualization studio.

How does the studio work? Which specialists are necessary?

Basic requirements to the candidate. How to match them.

Work on freelancer. How to advertise. How to comply. What is important.

Scripts, plugins

Sufficient detail

How to achieve realistic

Top 10 mistakes of beginners

Five components of successful professional

The choice of detail and modeling the task adequately.

 

Beginning

Current software version

Recommendations for choosing computer configuration

System Units   

All relevant system settings, 3D MAX

Import DWG

Vray scene converter in action

Object Name

Location of objects in the scene

Archive

Cleaning and checking the scene

 

System settings, the organization of the scene

Vray settings, 3d max settings

Gamma - which put and the logic.

Useful chip interface

Scaling - errors

Fonts

Path to the files

Finding lost files

Prepairing files to import DWG

Correct position in 3d max and start working with dwg

Here are the steps of correctly imports. Possible problems and their solutions.

Features of the issuance of the material by architect.

Build 3D only with photos reference.

Autosave. Where to find lost files.

How to revive capable of being opened file.

Create and Use Proxy

Pivot point

Show Statistic

Team work

 

Organization of work

Ways to speed up

 

Hierarchy scene

How to store information on your server.

 

Layers

Why do they need?

Accepted name

Working with a simple scene

Work with complex scenes

Layers in the building

Layers surrounded

The layers in the interior

 

Groups

How to make correct groups?

Groups for different objects.

Theory: why so?

Practice: examples of real speed.

 

Materials

Types of materials: the most common

How to achieve realistic

How to achieve artistic

Methods of creating materials

For details on setting: the most important parameters

Special bonus - material library

 

Materials advanced level

Use of reflections IOR

Material glass and egz glass

Material of carpaint

Highlights

Advanced options materials.

Creating a test scene vray studio

Use blend to create materials

Creating a realistic glass facade

Creating tinted glass facade

Creating a realistic water in the pool

Creating silk, velvet, fabric

 

Textures

UVW

Resolution

Correct use

How to get rid of Tiling and what it is

BONUS - Texture Library

Creating new textures

Properties and important settings

Scale depending on the surface

Fast color correction

Texture and geometry: the pros and cons.

How to make a seamless texture using photoshop

Selection and creation of textures of the appropriate size of adequate project

How to find textures?

Effective use mix for exterior visualization

dirt

fallof

mix

Real world

How to put texture without distortion.

Theory: when that apply.

 

 

Modelling

Basic Stuff

Using poly.

Speed of choice of sites. Navigation on the stage.

Important non-obvious modifiers and their use in exterior visualization.

Vray Displace.

 

Methods for modeling cloth, curtains

Creation of a fur rug

Creating a rug with a fringe

Creating curtains.

 

General rules for modeling

Scaling

Terms of modeling, you need to know and implement to work effectively

Recommendations of modeling. How to work easier, better and faster

The worst modeling mistake

Key modifiers and methods of their use

Required elements of the building

20 basic sizes and dimensions that you need to know and comply

Ways to speed up

What you can not do and what is wrong in modeling

 

Terms of modeling different types of buildings. Design and content.

Main elements of the building

Elements and modifiers

Working with layers

Examples of names

 

Building modelling

Walls

Gaps

Windows, doors

Roofing

Cornices

Decoration

Stairs

Other elements.

 

Terms of modeling the environment of different types

Key modifiers

Recommendations modeling.

Signs of quality models

Peculiarities of modeling the individual elements

A sufficient degree of fullness

Terms location in the scene.

Required elements entourage

Background

 

20 basic sizes and dimensions in the interior

 

Terms of Modeling furniture

Grouping objects furniture

Arrangement of furniture in the scene

Modeling of furniture design and elements

Models library

 

Environment

Description of design (species, types, when it applies) and methods of creation (modeling)

Car roads. Simulation of realistic road and asphalt.

Quick way to create a road markup.

For pedestrians. Options. Tips on modeling

Types of borders, when they are used.

Stones on the site as part of the decoration.

Saturation of the building and relationship with the environment

Open space for recreation

Cars. Prepare and import proxy

People. 2d, 3d, sketch. Features.

Fences and gates.

The landscape and topography.

The road and fence on the terrain.

Elements of landscape

Tool placement of objects. Draw on the surface.

Creating a realistic grass for the general plan.

Create a snow gently sloping beach.

 

Water

Creating a realistic water. Features of the zones.

Pool.

Sea.

Artificial Reservoirs

Natural Waterways

Climatic zones and vegetation

Description and examples.

 

Flora

General rules for modeling of vegetation.

Colors

Plans

Regular garden

Scale

Application of 2D and 3D

Trees. Features of creation. Basic errors.

Realistic material on the leaves.

Settings quality and fast rendering of large volumes of trees.

How to deal with optimizing evermotion Plants

Bushes, particular establishment.

Generator creeping along the wall of the plant.

Flowers. particular establishment.

Grass. Options for the development. Creating a realistic standard of grass to displace.

 

Advanced Level

Onyx tree storm modeling of plants.

Imports in 3d max

Cleaning

Texturing

Material Creation

The correct translation in the proxy

Render.

 

Features of the zones. What to look and what to model.

Urban Landscape. Elements of the environment, urban buildings:

View from above, the masterplan.

Tropical Villas

Simple prefabricated houses

Golf Courses

Modern apartment buildings

Modern private homes

Classic Home

Houses in the style of Wright

Southern Mediterranean villas

Landscapes

Half-exteriors-half-interiors

Glass Houses

Classical Gardens

Waterfalls

 

Dimensions and dimensions in the exterior.

 

Models Library

 

Setting Vray Physical Camera

Logical setting up the camera:

Camera vertical lines

Totals

The height of the camera and target

Angle

The plane of the cutting chamber. Camera clipping.

Film gate

Color balance

ISO

Shutter speed

Vignetting

Production of cameras and angles in the draft detached houses.

More beautiful views

 

Frontal views

Rules

Render of the projection.

Staging light

Analysis of a test project.

 

The logic of the light

Used light sources Vray

Placement and use of light sources Vray

Setting Vray Sun

Setting Sky

Sun + Sky system

Shadows

Architectural presentation

Art supply

Combination

The position of the sun

Brightness and Contrast

Dark and light areas

Self-lightning

Modifications VRAY Light, point of use.

 

Setting up lighting.

Used light sources Vray

Placement and use of light sources Vray

Detailed configuration of light sources Vray

Material of self-lightning

Luminaries in lighting devices Vray Light Sphere

Rectangular sources Vray Light Plane

Fake Light

IES Resources

Sun + Sky system

Settings Sun

Settings Sky

 

Shadows

Architectural presentation

Art supply

Combination

Brightness and Contrast

Getting rid of the covenants and dark areas

Daylight

Setting daylight - step by step instructions

Sunrise / sunset

At sunrise

At night

Sunrise / sunset - step by step instructions

 

Night visualization

Late evening and night

Here are the steps the night imaging.

Quickly create a night view from the afternoon in Photoshop

Creating interior lighting in exterior visualization.

Create a luminous and reflective material for street lighting sources.

Simulating long exposure of light vehicles on the night form.

 

Options stage, influencing the speed and quality Render

 

Ideal setting Render setup

Common

Description of the important parameters Render setup

Aspect ratio, resolution

Settings render setup

Important note

Accelerating the setting up lighting

Two fundamentally different ways and settings Render method of rendering in Vray.

 

Irradiance map:

Description and features of the method

Settings render setup

 

Subdivs:

Description and features of the method

Settings render setup

 

Accelerating the adjustment of lighting

Efficient lighting setting the scene for light cache

 

Settings Vray Render advanced level.

Description logic operating principles, application and features:

1. Frame buffer

2. dms

3. Filters.

4. Environment

5. creating a panorama of the sky.

6. Panorama render

7. Indirrect illumination: adaptive and nonadaptive rendering logic. Optimization time

8. Work with memory.

9. Useful vray system settings

 

Configuring Batch Render

 

Configure simultaneous rendering on multiple computers

 

Photomontage

Montage or modeling - which to choose?

Features of the mount in the photo

Options of Photoshop

Step by step instruction on photomontage

On that note

Visualization

Responsible for what visualizer:

General features of the exterior visualization.

Types of Visualization

Setting

Pre visualization

Final visualization

Rules of the files the final image

The sky and background

Creating atmosphere

How to choose the right brightness.

Reflections in Glasses

Determining the height of the horizon

Theory

Examples

BONUS - library of the best background.

The plan set the sky in 3d max

 

Z-Depth

Description

Features

Application

Examples

 

Problems with Render

The scene is not considered at all, light cache immediately goes to infinity

Long rendering image

Dark render, errors in reporting

Step by Step troubleshooting steps

Working with a foreign scene

Not global, but prevent the trouble

 

Photoshop

Application

The most important keys and actions

Profiles of mixing layers

Working with masks

Brushes color effects

Options brushes

Three variants of the impact

Free transform

Shortcuts

Photoshop general application

Stepping using the example of a new image

Color balance

Saving files

Application Render ID

Application of Vray WireColor

Create a pattern with color swatches customer.

Print

Processing

lens_flare

Hightones / Shadows

Working with aberrations

Sharpen

External lighting effects. More interesting plug-ins.

Important: The use of previously saved channels.

Creating the effect of the main directions of the glow of the sun.

 

Composition

Description

Options for filing architecture

Art supply

 

1. Light, color, contrast (expression).

Brightness

Contrast

Coverage of the day / night

 

2. The depth, scope (perspective, depth).

Creating Prospects

Light

Planned, tonal contrast.

Planning in the trees.

Rhythm

Shadows

 

3. Camera angle.

Getting the shot, balance, visual stability.

Equilibrium image composition

Horizon.

Straight and diagonal lines on the edges of the frame (frame)

Perspective on the part of the facade

More beautiful views

The direction of the camera in the window

Corners and the effects

Straight lines and angles

Subjects are circumcised

Perfect view. Equilibrium image composition

Perspective on the dining table or tables in the restaurant

Straight and diagonal lines on the edges of the interior (frame)

Large angles and aspect ratio

Incisions

Parts of the interior.

 

4. Subjects filling. Regular objects and their sizes.

Life in the exterior

Significant facility

Filling

Significant facility

Plants

Life in the interior

Many small items

Regular items

Subjects filled in the appropriate rooms

The most common mistakes visualization and design

 

5. General recommendation of Composition

The most common mistakes

 

Animation

Common logic

Features setting the camera

Settings and sequence rendering

Animation of moving objects

Render Settings

 

Workshop Exterior

Workshop Interior

 

Bonuses exterior

Bonus interior

 

 

There are Training FINALISTS of 2009

 

Exterior results

 

 

 

 

Interior results

 

Write on coaching@d-e-s-i-g-n.ru or call phone +79031751755 to register on Training now.

 

Thank you for time! Good luck in all you projects.

Stanislav Orekhov, www.d-e-s-i-g-n.ru

 

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